

And you can modify the SPC ID666 and XID6. This tools converts game music files into midi format. This is a graphics editor for N64 games, including SM64.

It's the assembler used primarily on SMW This tool allows for the easy customization of over 100 miscellaneous properties of the Super Mario Īsar is a Super Nintendo assembler based on xkas v0.06. This tool adds sprites to your Super Mario World ROM, hence its name. This version of xkas is romi's changes originally meant for the Variable Width Font Cutscene This tool is able to expand SNES ROMs to various sizes and thus making it possible to insert more It has a myriad of features: speed/pitch change, Ī tool that shows Nintendo 64 ROM's informations and allows to change some of them.

This is probably the best SPC player of them all. This tool is completely hardware Ī tool, with which you can create the graphics routine for custom sprites fairly easy using a Ī hacker's tool which contains an address converter, ROM expander, option to add or remove header, YY-CHR is a graphic editing program, which can edit bitplane formats of most of the Ī tool used to insert custom music into Super Mario World. ZMZ combines the GUI of ZSNES with a Libretro backend this allows people who like ZSNES' interface This tool checks if your ROM is a clean, headered (U) ROM, suitable for use here. LevelMusic is a custom level music bypass that covers for the two main issues with the standard data and simply use the Song Length data. Programs that do not utilize the Extended Data format will ignore the Intro Length, etc. This is why you see the Song Length field on the ID666 Data tab in the editor and the Intro Length, Loop Length, End Length, and Loop Count fields in the Extended Data tab. Therefore, not all programs will utilize the Extended Data. The ID666 Tags are the official tag set for SPC files, whereas Extended Data was added on to the SPC format later.
